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    <div class="refentry" id="glMapBufferRange">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glMapBufferRange, glMapNamedBufferRange — map all or part of a buffer object's data store into the client's address space</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void *<strong class="fsfunc">glMapBufferRange</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLintptr <var class="pdparam">offset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizeiptr <var class="pdparam">length</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLbitfield <var class="pdparam">access</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void *<strong class="fsfunc">glMapNamedBufferRange</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">buffer</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLintptr <var class="pdparam">offset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizei <var class="pdparam">length</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLbitfield <var class="pdparam">access</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>target</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the target to which the buffer object is bound
                    for <code class="function">glMapBufferRange</code>, which must be
                    one of the buffer binding targets in the following
                    table:
                </p>
              <div class="informaltable">
                <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
                  <colgroup>
                    <col style="text-align: left; " class="col1"/>
                    <col style="text-align: left; " class="col2"/>
                  </colgroup>
                  <thead>
                    <tr>
                      <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <span class="bold">
                          <strong>Buffer Binding Target</strong>
                        </span>
                      </th>
                      <th style="text-align: left; border-bottom: 2px solid ; ">
                        <span class="bold">
                          <strong>Purpose</strong>
                        </span>
                      </th>
                    </tr>
                  </thead>
                  <tbody>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_ARRAY_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Vertex attributes</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Atomic counter storage</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_COPY_READ_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Buffer copy source</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_COPY_WRITE_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Buffer copy destination</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Indirect compute dispatch commands</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_DRAW_INDIRECT_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Indirect command arguments</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Vertex array indices</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_PIXEL_PACK_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Pixel read target</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_PIXEL_UNPACK_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Texture data source</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_QUERY_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Query result buffer</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_SHADER_STORAGE_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Read-write storage for shaders</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_TEXTURE_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Texture data buffer</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                        <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>
                      </td>
                      <td style="text-align: left; border-bottom: 2px solid ; ">Transform feedback buffer</td>
                    </tr>
                    <tr>
                      <td style="text-align: left; border-right: 2px solid ; ">
                        <code class="constant">GL_UNIFORM_BUFFER</code>
                      </td>
                      <td style="text-align: left; ">Uniform block storage</td>
                    </tr>
                  </tbody>
                </table>
              </div>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>buffer</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the name of the buffer object for
                    <code class="function">glMapNamedBufferRange</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>offset</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the starting offset within the buffer of the
                    range to be mapped.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>length</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the length of the range to be mapped.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>access</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies a combination of access flags indicating the
                    desired access to the mapped range.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glMapBufferRange</code> and
            <code class="function">glMapNamedBufferRange</code> map all or part of
            the data store of a specified buffer object into the client's
            address space. <em class="parameter"><code>offset</code></em> and
            <em class="parameter"><code>length</code></em> indicate the range of data in the
            buffer object that is to be mapped, in terms of basic machine
            units. <em class="parameter"><code>access</code></em> is a bitfield containing
            flags which describe the requested mapping. These flags are
            described below.
        </p>
        <p>
            A pointer to the beginning of the mapped range is returned once
            all pending operations on the buffer object have completed, and
            may be used to modify and/or query the corresponding range of
            the data store according to the following flag bits set in
            <em class="parameter"><code>access</code></em>:

            </p>
        <div class="itemizedlist">
          <ul class="itemizedlist" style="list-style-type: disc; ">
            <li class="listitem">
              <p>
                        <code class="constant">GL_MAP_READ_BIT</code> indicates that
                        the returned pointer may be used to read buffer
                        object data. No GL error is generated if the pointer
                        is used to query a mapping which excludes this flag,
                        but the result is undefined and system errors
                        (possibly including program termination) may occur.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_MAP_WRITE_BIT</code> indicates that
                        the returned pointer may be used to modify buffer
                        object data. No GL error is generated if the pointer
                        is used to modify a mapping which excludes this
                        flag, but the result is undefined and system errors
                        (possibly including program termination) may occur.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_MAP_PERSISTENT_BIT</code> indicates
                        that the mapping is to be made in a persistent
                        fassion and that the client intends to hold and use
                        the returned pointer during subsequent GL operation.
                        It is not an error to call drawing commands (render)
                        while buffers are mapped using this flag. It is an
                        error to specify this flag if the buffer's data
                        store was not allocated through a call to the
                        <a class="citerefentry" href="glBufferStorage.xhtml"><span class="citerefentry"><span class="refentrytitle">glBufferStorage</span></span></a>
                        command in which the
                        <code class="constant">GL_MAP_PERSISTENT_BIT</code> was also
                        set.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_MAP_COHERENT_BIT</code> indicates
                        that a persistent mapping is also to be coherent.
                        Coherent maps guarantee that the effect of writes to
                        a buffer's data store by either the client or server
                        will eventually become visible to the other without
                        further intervention from the application. In the
                        absence of this bit, persistent mappings are not
                        coherent and modified ranges of the buffer store
                        must be explicitly communicated to the GL, either by
                        unmapping the buffer, or through a call to
                        <a class="citerefentry" href="glFlushMappedBufferRange.xhtml"><span class="citerefentry"><span class="refentrytitle">glFlushMappedBufferRange</span></span></a>
                        or
                        <a class="citerefentry" href="glMemoryBarrier.xhtml"><span class="citerefentry"><span class="refentrytitle">glMemoryBarrier</span></span></a>.
                    </p>
            </li>
          </ul>
        </div>
        <p>
        </p>
        <p>
            The following <span class="emphasis"><em>optional</em></span> flag bits in
            <em class="parameter"><code>access</code></em> may be used to modify the mapping:

            </p>
        <div class="itemizedlist">
          <ul class="itemizedlist" style="list-style-type: disc; ">
            <li class="listitem">
              <p>
                        <code class="constant">GL_MAP_INVALIDATE_RANGE_BIT</code>
                        indicates that the previous contents of the
                        specified range may be discarded. Data within this
                        range are undefined with the exception of
                        subsequently written data. No GL error is generated
                        if subsequent GL operations access unwritten data,
                        but the result is undefined and system errors
                        (possibly including program termination) may occur.
                        This flag may not be used in combination with
                        <code class="constant">GL_MAP_READ_BIT</code>.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_MAP_INVALIDATE_BUFFER_BIT</code>
                        indicates that the previous contents of the entire
                        buffer may be discarded. Data within the entire
                        buffer are undefined with the exception of
                        subsequently written data. No GL error is generated
                        if subsequent GL operations access unwritten data,
                        but the result is undefined and system errors
                        (possibly including program termination) may occur.
                        This flag may not be used in combination with
                        <code class="constant">GL_MAP_READ_BIT</code>.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_MAP_FLUSH_EXPLICIT_BIT</code>
                        indicates that one or more discrete subranges of the
                        mapping may be modified. When this flag is set,
                        modifications to each subrange must be explicitly
                        flushed by calling
                        <a class="citerefentry" href="glFlushMappedBufferRange.xhtml"><span class="citerefentry"><span class="refentrytitle">glFlushMappedBufferRange</span></span></a>.
                        No GL error is set if a subrange of the mapping is
                        modified and not flushed, but data within the
                        corresponding subrange of the buffer are undefined.
                        This flag may only be used in conjunction with
                        <code class="constant">GL_MAP_WRITE_BIT</code>. When this
                        option is selected, flushing is strictly limited to
                        regions that are explicitly indicated with calls to
                        <a class="citerefentry" href="glFlushMappedBufferRange.xhtml"><span class="citerefentry"><span class="refentrytitle">glFlushMappedBufferRange</span></span></a>
                        prior to unmap; if this option is not selected
                        <a class="citerefentry" href="glUnmapBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glUnmapBuffer</span></span></a>
                        will automatically flush the entire mapped range
                        when called.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_MAP_UNSYNCHRONIZED_BIT</code>
                        indicates that the GL should not attempt to
                        synchronize pending operations on the buffer prior
                        to returning from
                        <code class="function">glMapBufferRange</code> or
                        <code class="function">glMapNamedBufferRange</code>. No GL
                        error is generated if pending operations which
                        source or modify the buffer overlap the mapped
                        region, but the result of such previous and any
                        subsequent operations is undefined.
                    </p>
            </li>
          </ul>
        </div>
        <p>
        </p>
        <p>
            If an error occurs, a <code class="code">NULL</code> pointer is returned.
        </p>
        <p>
            If no error occurs, the returned pointer will reflect an
            allocation aligned to the value of
            <code class="constant">GL_MIN_MAP_BUFFER_ALIGNMENT</code> basic machine
            units. Subtracting <em class="parameter"><code>offset</code></em> from this
            returned pointer will always produce a multiple of the value of
            <code class="constant">GL_MIN_MAP_BUFFER_ALIGNMENT</code>.
        </p>
        <p>
            The returned pointer values may not be passed as parameter
            values to GL commands. For example, they may not be used to
            specify array pointers, or to specify or query pixel or texture
            image data; such actions produce undefined results, although
            implementations may not check for such behavior for performance
            reasons.
        </p>
        <p>
            Mappings to the data stores of buffer objects may have
            nonstandard performance characteristics. For example, such
            mappings may be marked as uncacheable regions of memory, and in
            such cases reading from them may be very slow. To ensure optimal
            performance, the client should use the mapping in a fashion
            consistent with the values of
            <code class="constant">GL_BUFFER_USAGE</code> for the buffer object and
            of <em class="parameter"><code>access</code></em>. Using a mapping in a fashion
            inconsistent with these values is liable to be multiple orders
            of magnitude slower than using normal memory.
        </p>
      </div>
      <div class="refsect1" id="notes">
        <h2>Notes</h2>
        <p>
            Alignment of the returned pointer is guaranteed only if the
            version of the GL version is 4.2 or greater. Also, the
            <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code> target is accepted
            only if the GL version is 4.2 or greater.
        </p>
        <p>
            The <code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code> and
            <code class="constant">GL_SHADER_STORAGE_BUFFER</code> targets are
            accepted only if the GL version is 4.3 or greater.
        </p>
        <p>
            The <code class="constant">GL_QUERY_BUFFER</code> target is available
            only if the GL version is 4.4 or greater.
        </p>
        <p>
            The <code class="constant">GL_MAP_PERSISTENT_BIT</code> and
            <code class="constant">GL_MAP_COHERENT_BIT</code> flags are available
            only if the GL version is 4.4 or greater.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated by
            <code class="function">glMapBufferRange</code> if
            <em class="parameter"><code>target</code></em> is not one of the buffer binding
            targets listed above.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by
            <code class="function">glMapBufferRange</code> if zero is bound to
            <em class="parameter"><code>target</code></em>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by
            <code class="function">glMapNamedBufferRange</code> if
            <em class="parameter"><code>buffer</code></em> is not the name of an existing
            buffer object.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if
            <em class="parameter"><code>offset</code></em> or <em class="parameter"><code>length</code></em>
            is negative, if $offset + length$ is greater than the value of
            <code class="constant">GL_BUFFER_SIZE</code> for the buffer object, or if
            <em class="parameter"><code>access</code></em> has any bits set other than those
            defined above.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated for any
            of the following conditions:

            </p>
        <div class="itemizedlist">
          <ul class="itemizedlist" style="list-style-type: disc; ">
            <li class="listitem">
              <p>
                        <em class="parameter"><code>length</code></em> is zero.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        The buffer object is already in a mapped state.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        Neither <code class="constant">GL_MAP_READ_BIT</code> nor
                        <code class="constant">GL_MAP_WRITE_BIT</code> is set.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_MAP_READ_BIT</code> is set and any
                        of <code class="constant">GL_MAP_INVALIDATE_RANGE_BIT</code>,
                        <code class="constant">GL_MAP_INVALIDATE_BUFFER_BIT</code>
                        or <code class="constant">GL_MAP_UNSYNCHRONIZED_BIT</code> is
                        set.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_MAP_FLUSH_EXPLICIT_BIT</code> is
                        set and <code class="constant">GL_MAP_WRITE_BIT</code> is not
                        set.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        Any of <code class="constant">GL_MAP_READ_BIT</code>,
                        <code class="constant">GL_MAP_WRITE_BIT</code>,
                        <code class="constant">GL_MAP_PERSISTENT_BIT</code>, or
                        <code class="constant">GL_MAP_COHERENT_BIT</code> are set,
                        but the same bit is not included in the buffer's
                        storage flags.
                    </p>
            </li>
          </ul>
        </div>
        <p>
        </p>
        <p>
            No error is generated if memory outside the mapped range is
            modified or queried, but the result is undefined and system
            errors (possibly including program termination) may occur.
        </p>
      </div>
      <div class="refsect1" id="associatedgets">
        <h2>Associated Gets</h2>
        <p>
            <a class="citerefentry" href="glGet.xhtml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
            with <em class="parameter"><code>pname</code></em>
            <code class="constant">GL_MIN_MAP_BUFFER_ALIGNMENT</code>. The value must
            be a power of two that is at least 64.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glMapBufferRange</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glMapNamedBufferRange</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glMapBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>,
            <a class="citerefentry" href="glUnmapBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glUnmapBuffer</span></span></a>,
            <a class="citerefentry" href="glFlushMappedBufferRange.xhtml"><span class="citerefentry"><span class="refentrytitle">glFlushMappedBufferRange</span></span></a>,
            <a class="citerefentry" href="glBindBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>,
            <a class="citerefentry" href="glBufferStorage.xhtml"><span class="citerefentry"><span class="refentrytitle">glBufferStorage</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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